Mummy’s Maze

Interactive Biome Exhibit for the Boston Children’s Museum
Cornerstone of Engineering I – Team Project

Overview

Mummy’s Maze is an interactive museum game designed to educate children about the desert biome through an Ancient Egyptian-themed puzzle. Created for the Boston Children’s Museum as part of Northeastern University’s Cornerstone of Engineering course, our game challenges players to translate hieroglyphics into English using a laser-cut board, LED feedback system, and physical keypad.

This immersive experience teaches both historical context and real-world desertification issues while incorporating physical and electronic components, all under strict constraints for budget, size, safety, and transportability.

LED Integration

  • 80 individually programmable WS2812B LEDs

  • Lights indicate correct answers (green) and errors (red)

  • Four rows of LEDs correspond to four-letter words

Goal and Constraints

  • Target User: Children aged 6–12

  • Theme: Desert biome

  • Budget: Under $120

  • Footprint: ≤ 10 sq. ft.

  • Build Requirements: Portable by hand, no sharp edges, food, or latex

  • Must Include: Physical + electronic components

Physical Design

Pyramid Structure

  • 3 ft tall x 2 ft wide pyramid made of plywood

  • Front shelf for interaction and display

  • Hinged on one side for internal access

  • Internal wiring routed through drilled holes

Hieroglyphic Board

  • Designed in AutoCAD, laser-cut from ⅛" wood

  • 16 common Egyptian symbols traced and matched to English letters

  • Mounted to the pyramid front shelf for visibility

Mechanical + Interactive Elements

Conveyor Belt

  • Visual progress system showing archaeologists escaping the pyramid

  • PVC pipe axles + wood base + duct tape belt

  • SparkFun motors rotate the belt after correct answers

Electronics + Logic

  • Dual Arduino setup (supports multiplayer)

  • L293D motor driver + keypad + LED control

  • Program randomly selects word, lights up corresponding hieroglyphs

  • Code checks input, provides feedback, and advances game if correct

  • Incorrect attempts restart the process with a new word

My role

I played a role in all project phases: designing the AutoCAD board, wiring the LED matrix, programming with Arduino, and helping with pyramid construction and conveyor belt repairs.

Performance and Results

49 kids participated on museum day; 26 finished the 5-word game. Playtime averaged 3–4 minutes. No hardware failures; visually engaging and educational about ancient culture and environmental awareness.

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